My first experience of using a video game in a creative way was with Tony Hawk’s Pro Skater 2 for PlayStation. Its level design mode ate up hours of my childhood. Games that allowed me to build and design, like the Roller Coaster Tycoon series, were always among my favorites. I still don’t see what’s too different between these games and computer programs like Microsoft Paint in the 90s and Photoshop today. And yet it somehow feels less artistic to design a level in a Tony Hawk video game than to make a design in Photoshop. But if Duchamp can appropriate found objects, why can’t one treat in-game photography, especially within games that allow for customization, as an artistic practice?

I started designing spaces in Animal Crossing New Horizons during the COVID pandemic, in which access to space became extremely limited to me. ACNH became, then, a supplemental living and working space.


On the Irony of Attempting to be Seen as Invisible, Installation View, 2022


On the Beauty of Feeling a Chill in the Desert, Installation View, 2022


On the Confusion and Terror of Sanitation, Installation View, 2022


On The Mystery of Pink, Installation View, 2022

On The Boredom of Horror, Installation View, 2022

On The Possibility of Life in the Midst of Decay, Installation View, 2022

On The Pleasures of Laziness, Installation View, 2022

On The Display without Reference, Installation View, 2022

On The Moisture of Desire, Installation View, 2022

On Clandestine Enjoyment, Installation View, 2022

On Inglorious Incubation, Installation View, 2022

On Pop Paganism, Installation View, 2022

On The Persistence of the East in the West, Installation View, 2022

On Illicit Adolescence, Installation View, 2022